Dune Walkthrough by Knyght ============================================= ########### # License # ########### Permission is given to all to modify this document in any way and redistribute it freely providing all text in this 'License' section and those above it remain as they are. You may modify this section and those above for reformatting purposes only - all text must remain. ######## # Dune # ######## Dune is an adventure/strategy hybrid game released on several platforms by Virgin Games in 1992 and developed by Cryo Interactive. For more info see http://www.mobygames.com/game/dune This walkthrough was made while playing through the DOS version, but it should apply to the Amiga and Sega CD versions just the same. ############### # Walkthrough # ############### This wlakthrough is mostly a guide to the adventure side of the game - the strategy side isn't really looked into here, but it's quite easy anyway. 1. First contact Talk to Leto. Leave the palace by going South four times. Take an ornithopter. Visit the three sietches from top to bottom (Carthag-Harg, Carthag-Timin, Carthag-Tuek. Enter each, and say "work for me" to the Fremen in each sietch. The Fremen chief in Carthag-Timin will refuse, but this is meant to happen. Choose "give orders to troop", and have them specialise in spice. Gurney is in the final sietch, talk to him, say "come with me", and take an orni back to the palace. 2. Stillsuits Talk to Leto, Jessica, and Duncan. Talk to Gurney, and he will tell you to go to the sietch where he met you. Leave and take an orni to Carthag-Tuek. Talk to the Fremen chief. Take an orni and fly eastwards (click east of where you are on the map, it will say eastwards if you are hovering your mouse in the right direction. After a short time, Gurney will notice a sietch. Choose "go towards this place". Go inside. If you try to go too far in, the Fremen won't let you, but this is fine. Talk to him until he won't talk anymore, then get him to work for you, specialising in spice (always choose spice unless this guide specifies otherwise). Have him use the harvester at his sietch. Travel to Carthag-Tuek and Tuono-Tabr, getting the Fremen there to work for you. They will complain about the area not being prospected for spice. 3. Prospecting Talk to Gurney, then take an orni to Carthag-Timin (the second sietch you went to). Ask the Fremen to work for you, specialising in spice. Then send him to the two unprospected sietches. From now on you will have a spice density map. You can use this to check how rich the spice is. Always make sure you move your spice-specialised Fremen to where there is the most spice. Make sure that nobody works on black areas of the map, as they are totally dry. Return to the palace. 4. Secret rooms Talk to Jessica. Have her follow you. Go South to the first room and she will find a hidden door. Go West, then North. Talk to Jessica, watch cut-scene. Talk to Duncan. 5. Harvesters Take an orni to Tuono-Tabr. Talk to the Fremen, then take an orni Northeast until you find the sietch. Enter. Nobody is here, so just take an orni to Carthag-Tabr, tell them to search for equipment, then repeat the process for Tuono-Tuek. By now your prospector should be finished, so send him to Tuono Harg. If not, wait until he has, then do so. From now on, I won't tell you to prospect sietches anymore, so make sure you remember to send your prospector to each new sietch you find and redistribute your spice miners to where there is the most spice. Return to the palace. 6. An area rich in spice Talk to Leto, then go to the communication room. View the message. Talk to Duncan. Take an orni to Tuono-Tabr. Talk to the Fremen. Take an orni Southeast. Talk to Harah. Get her to follow you. Visit the three new sietches and recruit the Fremen. The troop at Habanya-Tabr probably won't work for you yet. Return to the palace. 7. A stay in the desert. Talk to Jessica. Before you do as she says, you may want to wait until your spice density of all your sietches is exhausted, because after you do this, the Emporor will want spice from you - often. Leave Harah and Gurney at the palace, and walk south from the palace. Choose "wait for evening" or "wait for morning", whichever is there. You will get a vision. Return to the palace. Go to the room you started in and watch the cut-scene. 8. Gurney Talk to Leto, then Jessica. Have her follow you and move two screens South. Talk to her and move East. Talk to Gurney, then talk to Jessica and have her stay there. Talk to Leto. Go to the comms room to view the message. Talk to Duncan, accept, and have him follow you. Go to the comms room and talk to Duncan until the spice is shipped. You'll have to do this every time you get a message asking for spice. Talk to Thufir and have him follow you to where Gurney was. Talk to Thufir, then get Gurney to follow you and go South. Talk to Thufir. 9. A Fremen leader Find Harah, talk to her, and have her follow you. Leave the palace and talk to all of the Fremen you know until one of them mentions Stilgar. Talk to Harah. Take an orni to Sihaya-Clam - west of the palace. Talk to Harah and fly Northwest. Talk to Stilgar and have him follow you. Recruit the Fremen there. Move around the sietches Stilgar shows you, rallying the Fremen, but train them in miiltary, not spice. Move all these military Fremen to Ergsun-Tsymin. Now would be a good time to return to Habanya-Tabr and recruit the Fremen that wouldn't let you before. Return to the palace when you're finished and watch the cut-scene in the starting room. 10. The art of combat. Talk to Gurney, and have him follow you. Have Gurney stay there to teach the troops. You should get a vision from Leto, so return to the palace. Goto the comms room and view the message. Talk to Leto. Talk to Thufir. View the new message. Talk to Thufir, then Leto. 11. Village Talk to Duncan, then Stilgar, then Harah. Take an orni. To the East and Southeast of the palace you should see what looks like a fish. Click in the mouth. Someone will spot the village, so go there. Talk to the smuggler and buy some stuff from him if you need to. Travel about your business, rearrange the spice miners and whatever else you like to do. Pass some time. 12. Out with the old, in with the new Talk to Harah and she should tell you she wants to go home. Take an orni to Tuono-Timin. Tell Harah to stay there. Wander off somewhere out of Harah's way and talk to Stilgar. Take an orni to Oxtyn-Tabr. Talk to Chani. Have her follow you. Move out of the sietch, then go east. If it isn't evening, hit "wait for evening". Talk to Chani. Take an orni to the new sietches and recruit the Fremen. At some point you will get a vision from Jessica, so return to the palace. 13. Death, worms and water Jessica will talk to you. When she's done, go talk to Thufir. Go one screen South and talk to Stilgar. Leave the palace and move a screen South. Hit call a worm. Go somewhere, then return to the palace by the same method. Talk to Thufir, then Jessica. Have her follow you. Move to the room North of the armoury and talk to Jessica. Have Jessica stay there. Talk to Stilgar or Chani, whoever isn't with you anymore, and have them follow you. Go back to the greenhouse, and talk to Chani. Take an orni to Oxtn-Tabr. Talk to Chani, then take an orni Westwards. Watch the cut-scene, talk to Kynes, then move North. Talk to Kynes. Move West. Talk to Stilgar but refuse his offer. From this point on, check with Jessica every so often, and when she says you can drink the water of life, do so. 14. Vegetation Go to the new sietches, recruit the Fremen to ecology, and move them all to Sihaya-Tuek. When the bulbs are grown, you might want to start placing wind-traps and growing vegetation near the Harkonnen to weaken them. 15. War and pestilence About time to fight back, probably. If all or most of your military are at expert, send one to do some espionage. When they know how many troops there are, send ALL of your military to the fort to attack it. You may wish to join the attack yourself via worm, but make sure you don't arrive before the battle, or you will die. If you win, it will take a couple of days to convert the fort. If you visit the fort before it is converted, take Stilgar or Gurney with you so they can overpower any prisoners and get information from them. If it hasn't happened already, some of your troops will send you a vision saying there is a strange disease. I'm not sure what determines which sietch gets the disease, but I believe it's the sietch with the biggest concentration of troops, but it could be any military sietch, or it could be random, or something I haven't thought of. Go there with Chani and let her stay to help. Leave the sietch and pass some time for a few days. Everyone will be cured, but Chani will be missing. Note: voh's told me that the disease always seems to hit a specific sietch so long as there's one troop there. It appears it may be Tuono-Clam or one nearby, but I need someone to confirm this. 16. Search and rescue Attack every fort you find, making sure your military is well stocked with weapons until you find Chani. After this, press the attack until there are no forts left. If you have any trouble winning battles, make sure you have plenty of good weapons, and plenty of men per troop. You can get weirding modules (second best weapon in the game) not only from defeated forts, but also from the second village you come across (remember to haggle). 17. Finale When there are no more forts left, go to the palace and talk to Stilgar, then Thufir. Ask Thufir to follow you. Take Thufir to Arakeen-Tabr or one of the other sietches near the Harkonnen palace. Talk to Thufir. Fly back and forth from the palace and take the following people to the sietch: Jessica, Chani, Gurney, and Stilgar. Watch the cut-scene. Talk to Thufir, and do as he says. Order your troops into three groups, totalling at least 10,000 men, each group with at least one troop that has atomics. Move them into the three seithces closest to the palace. Talk to Thufir. If you've done it right, he'll ask you to talk to Stilgar about the final attack. So talk to Stilgar and accept. Wait for them to blow the shield (you'll get a vision when they do), take an orni or worm to the Harkonnen palace. Go North into the palace. Watch the ending. ####### # End # #######